
It is bright outside of it, and she walks out into the light. While she seems a bit uncertain and hesitant, Madotsuki actually opens her apartment door. We see a dreamcatcher, a device thought to catch bad dreams, by the door.

When she goes to look over the balcony, she looks out and down, then heads back inside. When Madotsuki wakes, she is in front of the door in her crouched, upset position. Once Madotsuki reaches the Nexus again, she will find a door that leads to her room. This is difficult more because it is dark and hard to tell where the platforms are, rather than having to do with jumps being genuinely challenging. This means using the key to unlock a door and the umbrella effect to engage in some actually challenging platforming to stay ahead of the creature. Madotsuki will be chased by a being after she leaves her apartment in this dream and have to escape. There is always one locked door that remains locked until all other doors, save the one to Madotsuki’s room, has an egg on it. As you go through Madotsuki’s dreams and complete areas, eggs will appear on doors.


Yume Nikki: Dream Diary’s first ending is incredibly straightforward and rather easy to earn. Fortunately for us, acquiring its two endings are a little less complicated and have a very different tone to them.Įditor’s note: spoilers will follow for both Yume Nikki and Yume Nikki: Dream Diary. Depending on your interpretation of Yume Nikki: Dream Diary’s introduction, it may seem like it picks up immediately after the events of that moment. Only after doing so and abandoning them in the Nexus could you have her wake up and earn an ending. You had to spend some serious time with the game to get it, earning every possible effect for Madotsuki.
